MAHAN POORHAMIDIAN
GAME DEVELOPER
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AVAILABLE FOR HIRE

GAME DEVELOPER

Crafting immersive worlds and unforgettable gaming experiences with cutting-edge technology. Unity, Unreal Engine, and beyond - pushing the boundaries of interactive entertainment.

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Mahan Poorhamidian
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ABOUT ME

The Developer Behind the Magic

Passionate about creating extraordinary gaming experiences

Who I Am

I'm a dedicated game development student at Collège LaSalle, pursuing a DEC in Computer Science with a specialization in Game Development. My journey in game development is fueled by an insatiable curiosity for creating immersive, innovative gaming experiences that push the boundaries of interactive entertainment.

With expertise in both Unity and Unreal Engine, I bring together technical proficiency and creative vision to craft games that captivate and inspire players worldwide.

Technical Arsenal

Unity
Unreal Engine
C#
C++
Blender
Photoshop
PORTFOLIO

Game Development Journey

Showcasing technical excellence and creative innovation

Modular Currency System Overview
Systems Project

Modular Currency System

Universal, reusable in-game economy framework for Unreal Engine. Supports multiple currencies, UI feedback, passive income, and persistent saving—built with C++ and Blueprints using interfaces and delegates.

Unreal Engine 5 C++ & Blueprints Gameplay Tags
Die Again Detective Game Screenshot
Time Loop Horror

Die Again Detective

A chilling detective story where death is just the beginning. Falkreath Village hides dark secrets as Detective John Doe breaks the cursed cycle of ritual sacrifices. Atmospheric horror through environmental storytelling and time loop mechanics.

Unreal Engine 5 Level Design Environment Art
Cursed Castle - Top-down horror puzzle
Horror Adventure

Cursed Castle

A top-down puzzle horror game where you collect three key pieces to escape. Enemies hear you—making noise attracts them. Stay silent too long and your vision fades; speak into the microphone to restore it, but risk alerting the castle's horrors.

Unity 3D Noise Detection Microphone Puzzle Design
Flow Game Screenshot
Global Game Jam 2025

Flow

A mesmerizing 2D physics experience where players manipulate soft-body bubble physics through challenging geometric environments. Master the art of size manipulation and momentum to navigate treacherous obstacles.

Unity Soft Body Physics 2D Physics
Light Within Game Screenshot
McGameJam 2025

Light Within

An innovative shadow-based survival experience developed in 48 hours. Control a shadow entity that must avoid light sources while navigating a 2D world built on a 3D plane with dynamic shadow casting mechanics.

Unity Shadow Physics 48-Hour Jam 3D/2D Hybrid
Fugame Screenshot
Team Project

Fugame

A collaborative prison escape puzzle adventure focusing on inventory management, clue interaction systems, and immersive UI/UX design. Master complex puzzle mechanics to unravel the mysteries of an abandoned correctional facility.

Unity Inventory System UI/UX Team Development
Rocket Interceptor Screenshot
Unity Learn Project

Rocket Interceptor

An intense arcade-style defense experience testing advanced 3D mathematics and projectile physics. Engage with procedurally challenging rocket variants in this mathematically-driven space defense simulation.

Unity 3D Math Physics Procedural Generation
Monster Hunter Screenshot
OOP II Project

Monster Hunter

A comprehensive console-based gaming experience demonstrating advanced object-oriented programming principles. Built from the ground up without engine dependencies to showcase deep programming architecture knowledge.

C# OOP Console Development System Architecture
GAME JAMS

Rapid Development Excellence

48-hour challenges that showcase creative problem-solving

January 2025

McGameJam 2025

Solo development of "Light Within" - a shadow-based survival game created under extreme time constraints. Demonstrated rapid prototyping and innovative physics implementation.

Solo Developer
January 2025

Global Game Jam 2025

Participated at Concordia University, developing "Flow" - a physics-based bubble manipulation game. Showcased soft-body physics expertise and creative problem-solving under pressure.

In-Person Participation
March 2024

NeuroVR 2024

Collaborative mixed reality experience for therapeutic applications. Worked alongside psychology students to create an immersive VR solution for mental health support. Achieved runner-up position.

Runner-Up

Ready to Create Something Epic?

Let's collaborate on groundbreaking gaming experiences

Email Me

Direct communication for project inquiries

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View My Games

Explore my published games on itch.io

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View on GitHub

Explore my code repositories and projects

Visit GitHub

Connect on LinkedIn

View my professional profile and experience

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Academic Background

Computer Science: Game Development

Collège LaSalle Expected: May 2026