An innovative shadow-based survival experience developed in 48 hours. Control a shadow entity that must avoid light sources while navigating a 3D world with 2D gameplay mechanics on the Z-X plane.
3D/2D hybrid shadow survival
Navigate a 3D world with gameplay constrained to a 2D plane. Dynamic lighting and shadow casting create tense scenarios as you evade illumination and survive.
Features real-time shadow detection, light-based hazards, and spatial puzzles driven by light movement and occlusion.
Unity implementation details
Real-time lights with custom falloff and shadow-based triggers.
Constrained 2D motion in a 3D world for clean control and readability.
Hazard and safe-zone logic driven by shadow cast evaluation.
Batching, culling, and selective updates for jam-time performance.
Play the jam build or view the source code.