LIGHT WITHIN
SHADOW SURVIVAL
MCGAMEJAM 2025

LIGHT WITHIN SHADOW SURVIVAL

An innovative shadow-based survival experience developed in 48 hours. Control a shadow entity that must avoid light sources while navigating a 3D world with 2D gameplay mechanics on the Z-X plane.

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GAME OVERVIEW

Light Within Innovation

3D/2D hybrid shadow survival

Shadow Mechanics

Navigate a 3D world with gameplay constrained to a 2D plane. Dynamic lighting and shadow casting create tense scenarios as you evade illumination and survive.

Features real-time shadow detection, light-based hazards, and spatial puzzles driven by light movement and occlusion.

TECHNICAL IMPLEMENTATION

Lighting & Systems

Unity implementation details

Dynamic Lighting

Real-time lights with custom falloff and shadow-based triggers.

2D Plane in 3D

Constrained 2D motion in a 3D world for clean control and readability.

Shadow Detection

Hazard and safe-zone logic driven by shadow cast evaluation.

Optimization

Batching, culling, and selective updates for jam-time performance.

Project Specifications

Development Time
48 Hours
Team Size
1
Game Engine
Unity
Primary Language
C#
Platform
WebGL/PC

Key Features

3D environment with 2D gameplay
Dynamic shadow and light hazards
Shadow-based puzzle interactions
Optimized for jam constraints

Experience Light Within

Play the jam build or view the source code.