A fast-paced arcade prototype focusing on precision flight, obstacle-dense navigation, and lock-on interception mechanics. Built with Unity, this prototype experiments with responsive controls and rapid feedback for an intense gameplay loop.
Precision flight and lock-on targeting
Pilot an interceptor through tight spaces while tracking and engaging targets. The prototype emphasizes readable motion, responsive acceleration, and snap-turn adjustments to maintain control at speed.
Systems explored include lock-on targeting, obstacle avoidance, and dynamic difficulty pacing. The aim is to create a satisfying loop with quick retries and high feedback density.
Unity-based gameplay systems
Target acquisition and retention with feedback cues for alignment and fire windows.
Tight-space navigation with acceleration and turn-rate tuning for precise control.
Scaling challenge via spawn timing, speed ramps, and reactive tuning.
Input smoothing and clamped banking for a snappy, readable feel.
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