A comprehensive prison escape puzzle game featuring advanced inventory management, modular UI/UX, and seamless clue integration. Built with Unity and scriptable objects for maximum flexibility.
Advanced modular inventory and UI/UX
Built a highly modular inventory using Scriptable Objects, enabling item definitions, stacking rules, and category-specific behaviors. Drag-and-drop interactions integrate with the UI layer for intuitive equipping and combining.
The system supports dynamic tooltips, quick-use items, and data-driven clue integration to unlock puzzle pathways. Focused on clarity and responsiveness for a clean player experience.
Unity systems powering the experience
Data-driven items, categories, and rules for flexible inventory behavior.
Responsive UI interactions for moving, equipping, and combining items.
Reusable components with clear separation of concerns and events.
Inventory-integrated clues to gate puzzle progress and narrative beats.
Review the inventory systems and UI, or dive into the codebase.