FUGAME
INVENTORY SYSTEM
TEAM PROJECT 2024

FUGAME INVENTORY SYSTEM PUZZLE ESCAPE

A comprehensive prison escape puzzle game featuring advanced inventory management, modular UI/UX, and seamless clue integration. Built with Unity and scriptable objects for maximum flexibility.

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Team
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Systems
GAME OVERVIEW

Fugame Inventory Mastery

Advanced modular inventory and UI/UX

Modular Inventory

Built a highly modular inventory using Scriptable Objects, enabling item definitions, stacking rules, and category-specific behaviors. Drag-and-drop interactions integrate with the UI layer for intuitive equipping and combining.

The system supports dynamic tooltips, quick-use items, and data-driven clue integration to unlock puzzle pathways. Focused on clarity and responsiveness for a clean player experience.

TECHNICAL IMPLEMENTATION

Systems & UI

Unity systems powering the experience

Scriptable Objects

Data-driven items, categories, and rules for flexible inventory behavior.

Drag & Drop

Responsive UI interactions for moving, equipping, and combining items.

Modular UI

Reusable components with clear separation of concerns and events.

Clue System

Inventory-integrated clues to gate puzzle progress and narrative beats.

Project Specifications

Development Time
72 Hours
Team Size
4
Game Engine
Unity
Primary Language
C#
My Role
UI/Systems
Platform
PC

Key Features

Modular, data-driven inventory
Drag-and-drop interactions
Clue integration for puzzles
Responsive UI/UX with tooltips

Explore Fugame

Review the inventory systems and UI, or dive into the codebase.